This blog post is all about the cool new features, bug fixes and performance improvements we've added to the latest release (Preview 3) of Visual Studio 2019 for Mac. Some of the highlights include but are not limited to the following: launching multiple IDE instances, faster Xamarin Android developer tools, and a new C# editor. Read on to learn more. On a Mac, the Preferences menu group is under Code, not File. Once you have installed VS Code, these topics will help you learn more about VS Code: Additional Components - Learn how to install Git, Node.js, TypeScript and tools like Yeoman. User Interface - A quick orientation around VS Code.
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I engage with a lot of our customers that work on Angular applications and I frequently get asked the following question: Should we use Visual Studio 2017 or VS Code for our next application? The short answer is doesn't matter because both provide similar capabilities for the most part. In this blog post I will show you how to setup both environments to allow you to be productive when building your next Angular application.
Before I start let me debunk couple myths:
- Myth 1: Visual Studio 2017 doesn't support folder based projects which is essential for Angular applications that are built using the Angular-CLI. Thus, it is easier to work with VS Code when it comes to Angular projects.
- Reality: Visual Studio 2017 now supports folder based projects which makes the experience similar to that provided by VS Code.
- Myth 2: Visual Studio is a better choice for back-end piece whereas VS Code would be a better choice for the front-end piece.
- Reality: Both are equipped to handle both scenarios. With the new Asp.Net CLI tools for example you can now easily build Asp.Net WebApi projects with VS Code as the tools are disconnected from the IDE.
- Myth3: Use VS Code only if you are working against git based repositories as VS Code doesn't support checking into repositories using TFVC as the version control.
- Reality: Both support Git and TFVC.
In this post I will focus on debunking the first myth while addressing the other myths in future posts. Microsoft project alternative for mac.
In this example I will assume that you have already created an Angular application using the Angular-CLI. As you can see in the following figure, Visual Studio 2017 allows loading folder based projects. As a matter of fact Visual Studio 2017 installation adds a context menu where it allows you to simply right click inside the folder and load it with Visual Studio 2017.
Here is an Angular project loaded and being served from the terminal using the ng serve command. In this example I am using the Whack Whack terminal emulator extension for Visual studio which can be found here.
The same code loaded with VS Code provides a similar experience. Just like Visual Studio 2017, you can add a context menu ( you have to opt in during installation of VS Code) which allows you to right click inside the folder and load it with VS Code. Here is an Angular project being served from the built in terminal using the ng serve command.
As you saw above, VS Code and Visual Studio 2017 are not meant to replace each another, but rather complement each other. Some people like the experience of a full fledged IDE like Visual Studio 2017 while others prefer the experience of a code editor like VS Code. Regardless of which one you pick you will be productive while developing your next Angular application. Note that at the time of writing this post Visual Studio 2017 is only available on Windows and Mac while VS Code is available on Windows/Linux/Mac as its built using an electron shell.
-->F# and the Visual F# tooling are supported in the Visual Studio for Mac IDE. Ensure that you have Visual Studio for Mac installed.
Creating a console application
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One of the most basic projects in Visual Studio for Mac is the Console Application. Here's how to do it. Once Visual Studio for Mac is open:
- On the File menu, point to New Solution.
- In the New Project dialog, there are 2 different templates for Console Application. There is one under Other -> .NET which targets the .NET Framework. The other template is under .NET Core -> App which targets .NET Core. Either template should work for the purpose of this article.
- Under console app, change C# to F# if needed. Choose the Next button to move forward!I don’t think it’ll be that extreme though.I read that EZviz is really just Hikvision. I am not allowed to say why, but it is a NO, NO!' https://hvazwqw.weebly.com/blue-iris-for-mac.html. It’s supported by native mac programs like quicktime, security spy, etc.If the EZviz company really did lock out users that aren’t going through their app to view the cameras, it’ll be harder to view the stream outside the app, but still possible. RTSP is just a streaming protocol. Maybe a packet sniffer or something?
- Give your project a name, and choose the options you want for the app. Notice, the preview pane to the side of the screen that will show the directory structure that will be created based on the options selected.
- Click Create. You should now see an F# project in the Solution Explorer.
Writing your code
Let's get started by writing some code first. Make sure that the
Program.fs
file is open, and then replace its contents with the following:In the previous code sample, a function
square
has been defined which takes an input named x
and multiplies it by itself. Because F# uses Type Inference, the type of x
doesn't need to be specified. The F# compiler understands the types where multiplication is valid, and will assign a type to x
based on how square
is called. If you hover over square
, you should see the following:In the fridge, mac and cheese will keep for 3 to 5 days. When kept in the freezer, cooked mac and cheese will keep for 2 to 3 months. It could keep longer when frozen if the temperature is at a stable 0 degree Fahrenheit. Always remember, the storage life of this dish depends largely on the storage conditions. To maximize the shelf life of cooked macaroni and cheese for safety and quality, refrigerate the macaroni and cheese in shallow airtight containers. Properly stored, cooked macaroni and cheese will last for 3 to 5 days in the refrigerator. Aug 31, 2013 There are plenty of preservatives in the cheese sauce packet that will keep it good for at least a year past the best by date on the package. If the package is opened or anything in the box looks or smells funny, then toss it. Otherwise, make it up and enjoy. Swdarklighter 5 years ago. Properly stored, a package of macaroni and cheese mix will generally stay at best quality for about 2 years at room temperature. To maximize the shelf life of macaroni and cheese mix, keep the package tightly closed at all times. https://hvazwqw.weebly.com/how-long-is-mac-and-cheese-good-for.html.
This is what is known as the function's type signature. It can be read like this: 'Square is a function which takes an integer named x and produces an integer'. Note that the compiler gave
square
the int
type for now - this is because multiplication is not generic across all types, but rather is generic across a closed set of types. The F# compiler picked int
at this point, but it will adjust the type signature if you call square
with a different input type, such as a float
.Another function,
main
, is defined, which is decorated with the EntryPoint
attribute to tell the F# compiler that program execution should start there. It follows the same convention as other C-style programming languages, where command-line arguments can be passed to this function, and an integer code is returned (typically 0
).It is in this function that we call the
square
function with an argument of 12
. The F# compiler then assigns the type of square
to be int -> int
(that is, a function which takes an int
and produces an int
). The call to printfn
is a formatted printing function which uses a format string, similar to C-style programming languages, parameters which correspond to those specified in the format string, and then prints the result and a new line.Running your code
You can run the code and see results by clicking on Run from the top level menu and then Start Without Debugging. This will run the program without debugging and allows you to see the results.
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You should now see the following printed to the console window that Visual Studio for Mac popped up:
Congratulations! You've created your first F# project in Visual Studio for Mac, written an F# function printed the results of calling that function, and run the project to see some results.
![Vscode For Mac Vscode For Mac](/uploads/1/3/4/0/134049460/151939405.jpg)
Using F# Interactive
One of the best features of the Visual F# tooling in Visual Studio for Mac is the F# Interactive Window. It allows you to send code over to a process where you can call that code and see the result interactively.
To begin using it, highlight the
square
function defined in your code. Next, click on Edit from the top level menu. Next select Send selection to F# Interactive. This executes the code in the F# Interactive Window. Alternatively, you can right click on the selection and choose Send selection to F# Interactive. You should see the F# Interactive Window appear with the following in it:This shows the same function signature for the
square
function, which you saw earlier when you hovered over the function. Because square
is now defined in the F# Interactive process, you can call it with different values:This executes the function, binds the result to a new name
it
, and displays the type and value of it
. Note that you must terminate each line with ;;
. This is how F# Interactive knows when your function call is finished. You can also define new functions in F# Interactive:The above defines a new function,
isOdd
, which takes an int
and checks to see if it's odd! You can call this function to see what it returns with different inputs. You can call functions within function calls:You can also use the pipe-forward operator to pipeline the value into the two functions:
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The pipe-forward operator, and more, are covered in later tutorials.
This is only a glimpse into what you can do with F# Interactive. To learn more, check out Interactive Programming with F#.
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Next steps
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If you haven't already, check out the Tour of F#, which covers some of the core features of the F# language. It will give you an overview of some of the capabilities of F#, and provide ample code samples that you can copy into Visual Studio for Mac and run. There are also some great external resources you can use, showcased in the F# Guide.
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